Tricktionary
Below is an alphabetical listing of every trick in the game, including a description of how to do the trick and the point value awarded when you pull it off.
Apollo 18
Get to the moon.
2,500 points
Back Flip
Rotate 360 degrees in a counter clockwise direction.
500 points
Backside Rewind
Do a Back Flip, then a Front Flip.
750 points
Carnival
Keep turning left or right and don’t let go. If you can manage to leave the water and land in a nice entry without letting go of your turn, you will score a Carnival. Use your roll to slow your rotation and line up your landing.
5,000 points
Corkscrew
Do one complete roll. If you are using touch controls, hold the top left or right corner to roll. If you are using Clasic controls, hold down both sides of the screen at the same time.
150 points
Extension
Hit a ring, either in the air or in the water. Extends your game time by 1 second, and keeps your combo going if you are swimming underwater
250 points
Firecracker
Hit a ring, either in the air or in the water. Extends your game time by 1 second, and keeps your combo going if you are swimming underwater.
1,000 points
Flipping Out
While airborne, swipe the screen to start flipping, and then land in a Nice Entry without touching the screen again. Only doable with Touch controls.
5,000 points
Front Flip
Rotate 360 degrees clockwise.
500 points
Frontside Rewind
Do a Front Flip, then a Back Flip.
750 points
Mission to Mars
Get to Mars.
5,000 points
Nebulous
Fly past the Nebula.
10,000 points
New Horizons
Get to Pluto.
750,000 points
Nice Entry
Land nose first in the water, lining up with your trajectory. A Nice Entry gives a boost to your maximum speed, and allows you to chain your jumps into a combo.
50 points
Passing Gas
Get to Uranus
250,000 points
Reversal
Land a jump in a Nice Entry, then turn around and jump in the other direction before your combo expires.
300 points
Ringer
Get to Saturn.
50,000 points
So long and thanks for all the flips
Get to the diner at the end of the universe
1,000,000 points
Schooled
Get a fish to follow you out of the water.
150 points
School’s Out
Get 8 fish to follow you out of the water at once.
15,000 points
Starslide
While jumping in space, you will occasionally see a stream of stars fly by. If you do a roll while flying past one of these streams, you will start a starslide, which works like a tailslide, but in space. Once you finish a starslide, you get a slideboost, which increases the height you’ll jump when you kick out of a slide (both tailslides and starslides).
The longer the slide, the more points you get.
Tailslide
While swimming, approach the surface of the water. When you get close, start rolling. When you hit the surface you’ll start a tailslide. Keep holding down to keep the slide going. Release to kick out of the slide
The longer the slide, the more points you get.
Wandering Star
Get to Jupiter.
20,000 points
Wizard’s Eye
Get to Neptune.
500,000 points
Wraparound
Land a jump in a Nice Entry, then do a complete turn underwater (rotating 360 degrees), and jump again in the same direction before your combo expires.
600 points